The Rocket Crowbot
http://www.botepidemic.com/rocketcrowbot
Progress
This is where I'll list all the stuff I've done since my last release that is being tested. This may be updated quite frequently.

Things done since version 1.0...

version 1.2
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fixed: Bot avoiding fixed.
fixed: Teamplay issues fixed, bots now transformations that are not in their team.
fixed: Bug where bot kept changing weapon and not firing.
fixed: Bots will swim better.
fixed: Better duck-jumping for bots.
fixed: Crash bug when a bot killed someone with turret.
fixed: Bot turret transformation aiming fixed!
fixed: Bot alien grunt aiming fixed!
fixed: more things to do with the turret transformation!
fixed: Bots don't jerk their gun about a lot now.
fixed: Bot navigation within transformations is better and some bugs within navigation were sorted.
fixed: Bots should have better ladder climbing.
fixed: Bots should follow waypoints better in tight areas.
added: Bots still chase their enemy if they run out of the pursuers field of vision.
added: Bots will break breakable objects with crowbar when they touch them.
added: new waypoints and LEC files for maps c1a4f and c3a2a and more good maps!
added: Better stuck code to bots in transformations.
added: Bots should have more human like aiming.
added: Bots mostly aim BETWEEN head and body more often.
added: Bots should "laugh" if their enemy also commits suicide!
added: New coloured waypoints and sounds.

version 1.12
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fixed : Crash bug when bot uses big momma tranform
fixed : Bot reaction time fixed

version 1.11
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fixed : Crash bug
fixed : Less CPU usage again

version 1.1
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fixed : problem with LEC menu where the handgrenade was given the wrong classname, because if you added a grenade weapon it wouldn't appear on the map restart
fixed : bug with transformations sometimes running around in circles.
fixed : bug with alien grunt not shooting sometimes.
fixed : Bot cheating is improved.
fixed : Better tripmine code, bots should use tripmines less as they used them too often.
fixed : Bots won't attempt to use snarks while crouching and choose a different weapon.
fixed : Bots wont attempt to use snarks against impailer_arrows, suck_mines etc.
fixed : Bots use the Mp5 secondary fire less if they are close enough too the enemy. As they used it too much.
added : Bots will jump often in combat depending on bots skill.
added : Better bot chatting, they will say lines when they first spawn on each map, kill, get killed and laugh when they suicide :)
added : spammer bots, they will use transformations less and spamming weapons more often. They also use different weapon configurations.
added : Spammer bots will use nukes
added : Bots will crouch and aim upwards more with the crossbow depending on bots skill.

version 1.0
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fixed : Bots now know exactly when they are in a transformation.
fixed : Bots now know exactly what transformation they are in, e.g. headcrab, alien_grunt, bigmomma etc.
fixed : a big bug where bots may not be able to find monsters to kill, leading to bots not shooting them at all.
fixed : Considerably less cpu usage where bots look for monsters to shoot.
fixed : altered alien grunt aiming/movement.
fixed : head crabs not attacking.
fixed : changed some transformation attack frequencies such as alien grunts using primary attack more often.
fixed : bots not looking for health and armour if low.
fixed : bots in turrets were not attacking.
fixed : bot looking for item were there weren't any items to pickup.
fixed : a problem where the bot couldnt shoot the glock at all when low on ammo.
fixed : bots trying to shoot monsters they couldnt see.
fixed : a bug where the bot wouldnt shoot other transformations or monsters as they didnt look for them when they thought that they were not enemies.
fixed : bots should use satchels more now (if they drop them).
fixed : bot avoidance should be improved.
fixed : some errors which could have caused bots to shoot the wrong monsters.
fixed : bots dont shoot enemies they cant manipulate any more (i.e. cant teleport an enemy or move it around).
fixed : Removed the "not precached hks1.wav, hks2.wav" etc. wave file errors on some maps.
fixed : Altered how the bots use the gauss gun however still not perfect.
fixed : a bug where transformations sometimes try to shoot enemies but just stop and do nothing.
fixed : Bots do not try to use the rifts or iso bombs anymore if the server does not allow them.
fixed : Bots do not try to shoot big_mommas, gargs and apaches with glock anymore.
fixed : Bots change pitch angle while using secondary glock or mp5 fire.
fixed : Bug where bots tried to climb ladders but instead they just jumped off and used secondary glock fire.
fixed : made bots as headcrabs jump even if they are too far from the enemy.
fixed : Allowed bots to manouver vertically with controller and apache.
fixed : Bots use apaches more often.
fixed : Bots should shoot monsters better.
fixed : Changed some max weapon distances.
fixed : bots should move backwards properly if they are too close to the enemy when they only have an explosive type weapon.
fixed : bots no longer try to shoot impailer_arrows with the crossbow.
fixed : bots no longer attempt to shoot headcrabs with the glock if only too close to the enemy.
fixed : bots as big mommas no longer attempt to shoot suck_mines with the headcrabifier.
fixed : bots as bullsquids do not shoot chumtoads with the chumtoadifier attack.
fixed : bots as transformations do not go to jump, crouch and ladder waypoints although houndeys, headcrabs and chumtoads will still goto crouch waypoints.
added : bots will try to dodge the big_mommas ring headcrabifier attack
added : bot 'matrix_mode' type the command 'matrix_mode' to make the bots go in slow mo!
added : bots will stay some distance away from enemy transformations instead of walking into them!
added : a reaction time to bots shooting and avoiding things depending on the bots skill (Reaction time = 0.1 + Botskill * 0.1 seconds).
added : Bots will try to use secondary glock fire and jump if a waypoint is too high up.
added : Bots should move back if they are too close to an enemy depending on the weapon its carrying.
added : some transformation attacks I forgot to add such as alien grunts "mad" mode etc.
added : bots find it easier to go into a transformation as they press 'use' more often.
added : bots as ickys, apaches and controllers can now pitch and move around up/down.
added : bots as assasins, headcrabs or pathers can jump over small obstacles.
added : Better tripmine avoidance. I've got bots to duck under or jump over tripmine laser beams (depending if its lower or higher) It works but not all the time.
added : Bots with good skill will strafe to avoid incoming objects.
added : LEC file editor added. Use lec_menu command to open the menu.
added : Bots wll not use secondary crowbar fire if they have kamikazied a lot depending on bots skill.
added : Bots goto the waypoint where they last saw its enemy (If the enemy ran away) This will only work if there are waypoints on the map.