Things
done since version 1.0...
version
1.2
-----------
fixed:
Bot avoiding fixed.
fixed: Teamplay issues fixed, bots now transformations that are not
in their team.
fixed: Bug where bot kept changing weapon and not firing.
fixed: Bots will swim better.
fixed: Better duck-jumping for bots.
fixed: Crash bug when a bot killed someone with turret.
fixed: Bot turret transformation aiming fixed!
fixed: Bot alien grunt aiming fixed!
fixed: more things to do with the turret transformation!
fixed: Bots don't jerk their gun about a lot now.
fixed: Bot navigation within transformations is better and some bugs
within navigation were sorted.
fixed: Bots should have better ladder climbing.
fixed: Bots should follow waypoints better in tight areas.
added: Bots still chase their enemy if they run out of the pursuers
field of vision.
added: Bots will break breakable objects with crowbar when they touch
them.
added: new waypoints and LEC files for maps c1a4f and c3a2a and more
good maps!
added: Better stuck code to bots in transformations.
added: Bots should have more human like aiming.
added: Bots mostly aim BETWEEN head and body more often.
added: Bots should "laugh" if their enemy also commits suicide!
added: New coloured waypoints and sounds.
version
1.12
------------
fixed
: Crash bug when bot uses big momma tranform
fixed : Bot reaction time fixed
version
1.11
------------
fixed
: Crash bug
fixed : Less CPU usage again
version
1.1
-----------
fixed : problem with LEC menu where the handgrenade was given the
wrong classname, because if you added a grenade weapon it wouldn't
appear on the map restart
fixed : bug with transformations sometimes running around in circles.
fixed : bug with alien grunt not shooting sometimes.
fixed : Bot cheating is improved.
fixed : Better tripmine code, bots should use tripmines less as they
used them too often.
fixed : Bots won't attempt to use snarks while crouching and choose
a different weapon.
fixed : Bots wont attempt to use snarks against impailer_arrows, suck_mines
etc.
fixed : Bots use the Mp5 secondary fire less if they are close enough
too the enemy. As they used it too much.
added : Bots will jump often in combat depending on bots skill.
added : Better bot chatting, they will say lines when they first spawn
on each map, kill, get killed and laugh when they suicide :)
added : spammer bots, they will use transformations less and spamming
weapons more often. They also use different weapon configurations.
added : Spammer bots will use nukes
added : Bots will crouch and aim upwards more with the crossbow depending
on bots skill.
version
1.0
-----------
fixed : Bots now know exactly when they are in a transformation.
fixed : Bots now know exactly what transformation they are in, e.g.
headcrab, alien_grunt, bigmomma etc.
fixed : a big bug where bots may not be able to find monsters to kill,
leading to bots not shooting them at all.
fixed : Considerably less cpu usage where bots look for monsters to
shoot.
fixed : altered alien grunt aiming/movement.
fixed : head crabs not attacking.
fixed : changed some transformation attack frequencies such as alien
grunts using primary attack more often.
fixed : bots not looking for health and armour if low.
fixed : bots in turrets were not attacking.
fixed : bot looking for item were there weren't any items to pickup.
fixed : a problem where the bot couldnt shoot the glock at all when
low on ammo.
fixed : bots trying to shoot monsters they couldnt see.
fixed : a bug where the bot wouldnt shoot other transformations or
monsters as they didnt look for them when they thought that they were
not enemies.
fixed : bots should use satchels more now (if they drop them).
fixed : bot avoidance should be improved.
fixed : some errors which could have caused bots to shoot the wrong
monsters.
fixed : bots dont shoot enemies they cant manipulate any more (i.e.
cant teleport an enemy or move it around).
fixed : Removed the "not precached hks1.wav, hks2.wav" etc.
wave file errors on some maps.
fixed : Altered how the bots use the gauss gun however still not perfect.
fixed : a bug where transformations sometimes try to shoot enemies
but just stop and do nothing.
fixed : Bots do not try to use the rifts or iso bombs anymore if the
server does not allow them.
fixed : Bots do not try to shoot big_mommas, gargs and apaches with
glock anymore.
fixed : Bots change pitch angle while using secondary glock or mp5
fire.
fixed : Bug where bots tried to climb ladders but instead they just
jumped off and used secondary glock fire.
fixed : made bots as headcrabs jump even if they are too far from
the enemy.
fixed : Allowed bots to manouver vertically with controller and apache.
fixed : Bots use apaches more often.
fixed : Bots should shoot monsters better.
fixed : Changed some max weapon distances.
fixed : bots should move backwards properly if they are too close
to the enemy when they only have an explosive type weapon.
fixed : bots no longer try to shoot impailer_arrows with the crossbow.
fixed : bots no longer attempt to shoot headcrabs with the glock if
only too close to the enemy.
fixed : bots as big mommas no longer attempt to shoot suck_mines with
the headcrabifier.
fixed : bots as bullsquids do not shoot chumtoads with the chumtoadifier
attack.
fixed : bots as transformations do not go to jump, crouch and ladder
waypoints although houndeys, headcrabs and chumtoads will still goto
crouch waypoints.
added : bots will try to dodge the big_mommas ring headcrabifier attack
added : bot 'matrix_mode' type the command 'matrix_mode' to make the
bots go in slow mo!
added : bots will stay some distance away from enemy transformations
instead of walking into them!
added : a reaction time to bots shooting and avoiding things depending
on the bots skill (Reaction time = 0.1 + Botskill * 0.1 seconds).
added : Bots will try to use secondary glock fire and jump if a waypoint
is too high up.
added : Bots should move back if they are too close to an enemy depending
on the weapon its carrying.
added : some transformation attacks I forgot to add such as alien
grunts "mad" mode etc.
added : bots find it easier to go into a transformation as they press
'use' more often.
added : bots as ickys, apaches and controllers can now pitch and move
around up/down.
added : bots as assasins, headcrabs or pathers can jump over small
obstacles.
added : Better tripmine avoidance. I've got bots to duck under or
jump over tripmine laser beams (depending if its lower or higher)
It works but not all the time.
added : Bots with good skill will strafe to avoid incoming objects.
added : LEC file editor added. Use lec_menu command to open the menu.
added : Bots wll not use secondary crowbar fire if they have kamikazied
a lot depending on bots skill.
added : Bots goto the waypoint where they last saw its enemy (If the
enemy ran away) This will only work if there are waypoints on the
map.