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Wednesday
November 7 2001
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I
really need some beta testers so I can finally get this bot
out of the beta stage. I need testers that can tell me bugs,
crashes and small suggestions. If you want to beta test my bot
(ONLY between now and my next release) please e-mail
me :-)
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Tuesday
November 6 2001
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Ooops!!!
I did it again.... I... :)
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Yeah
thats right :( I forgot to change the MOTD welcome message to
say version 0.5 again hehe. Also I spent lots of time on this
to try and fix bugs and I'm hapy with the results to make yet
another release. There are many changes! You didn't miss much
in v.0.5 since i released it at midnight or something and it
was just full of transformation bugs! Get this version for real
fun!
version
0.51
------------
-
Bots no longer think that they are still in transformations
when they are killed in one
- Bots no longer shoot big mommas if they are a headcrab and
viceversa
- Bots no longer fail to respawn if they are close to a transformation
- Distances fixed whilst in transformations. I.e. Bots thought
they were too far from waypoints and enemies whilst inside transformations
- Bug fixed where bots might try to shoot their own transformation
- Added a delay time for bots to avoid things, will also smooth
out movements
- Fixed bug where bots would reload and killing themselve when
getting an egon weapon.
Goto
Download Page
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Monday
November 5 2001
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It's
a miracle!!!!
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Thanks
to MSVC's debugger again I worked out how to get the bots to
use transformations efficiently, run around and shoot enemies
too!!!! I also fixed the waypoint loop-the-loop bug. I also
fixed much more tiny bugs such as fire delay problems and bots
not shooting at all at points.
version
0.5
------------
-
bots use transformations properly
- bots know what transformations they are in
- waypoint loop the loop bug fixed
- weapons tweaked : mis-aligned fire delay bug fixed.
- less likely to crash again
Goto
Download Page
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Saturday
November 3 2001
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Some
bugs sorted
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Thanks
to MSVC's debugger I sorted some big bugs! :D So I fixed them
and released this new version 0.46
version
0.46
------------
-
better weapon support for Half-life deathmatch
- bug: Bug with bots shooting at co-ordinates 0,0,0
- bug: bots never shot when holding tripmine, to fix this bots
only use tripmines when they do not have an enemy
- fixed: bots shoot monster_barnacle monsters
- fixed: better tripmine placing
- fixed: better monster shooting again!
- fixed: bot is slightly more stable now since I fixed some
places where it might crash
- known bug: still keep getting S_Findname errors sometimes
The
known bug was in previous versions too. I think either RCB v
1.9 or the latest HL patch causes it now :(
Goto
Download Page
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Monday
October 29 2001
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Oops
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I
just forgot to change the "motd" on the bot (welcome
messages) it still said version 044 build 2 where it was actually
045b, ive just fixed it so you don't get confused! :)
Goto
Download Page
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New
Version
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Some
new stuff for ya's! Made some new commands and the bots use
tripmines a lot more now. I like playing with the bot in single
player maps with monsters, neat stuff :-) !
version 0.45
------------
-
bots use tripmines more frequently (and on walls at least!)
- bots dont shoot tripmnes anymore due to the fact they just
blow their own tripmines up
- bots will 'try' to avoid tripmine beams
- new command - use_tripmines, set to 1 for bots to use tripmines,
0 to not. Default is true.
- new command - use_satchels, set to 1 for bots to use satchels,
0 to not. Default is true.
- new command - tripmine_percent (usage: tripmine_percent <percent>)
Used to let the bots only use tripmines less frequently. default
is 100 percent.
Goto
Download Page
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Monday
September 24 2001
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More
Progress since im bored
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Lots
more progress now!!!! Three releases in a day (just about!!!)...
Version 0.44 build 2. Im not very proffesional with this hehe
but I like people to play with the best bot I've got!
version 0.44 BUILD 2
--------------------
-
Bots use tripmines
- Bots use satchels
- Bots can break breables
- Bots weapons tweaked again.
Goto
Download Page
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RCBot
Version 0.44
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Lots
of progress now!!!! Another release in a day... Version 0.44.
I noticed a few things, bugs, ways to improve. And I think this
versions quite cool now :) so I stuck it up here!!!
version 0.44
------------
-
New LEC for c1a2
- New waypoints for boot_camp and c1a2
- Fixed a bug where some monsters to shoot were skipped by the
bot.
- New variable can tell bots whether or not to shoot scientists
and barneys (botdontshootsci 1)
- Duck Jumping Improved.
- Bots stay closer to crouch waypoints, for example, in vents
etc.
- Bots look up when "fart" projecting at the special
waypoints!
Goto
Download Page
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Sunday
September 23 2001
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RCBot
Version 0.43 build 2!
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I've
built a new version of the bot so it will work with the new
rocket crowbar (version 19) ! New stuff:
version
0.43 Beta build 2
-------------------------
-
Bots can use small & big fart projector jump waypoints
- This version will work with Rocket Crowbar Version 1.9
version
0.43 Beta (not released)
--------------------------------
-
Crashing bug when playing valve deathmatch with the bot
Goto
Download Page
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Sunday
September 16 2001
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RCB
Version 1.9 ???
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NinjaX9
has told me that rocket crowbar version 1.9 should be ready
within the week. So that will also mean I'll need to make my
bot fully compatible for it too.... After making the bot compatible
with v. 1.9 I will probably start the bot again from scratch
and make it much better, thanks to working with counter-strike,
i've learned to do a lot more stuff with the bots...
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Hardly
any progress with RCB
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I've
hardly been doing much with rocket crowbar recently. Since I
can't get these transformations working at all. There was a
bug though in the bot which made half-life crash if you ran
it with any other mod. At the moment it will still supports
RCB, HL deathmatch fully. (It will run with FLF, TFC etc, but
there are much better bots for that!)
I've
been doing a bit with Counter-Strike to do a bot for it, basically
to see if I CAN :) They do quite well, but I don't see any point
"releasing it" either since there are much better
bots for CS.
If
you know of any other "small" mods out there, like
Rocket Crowbar, I could try and get my bot to work with it!
When I mean small, I mean a small mod to download, e.g. less
than 15 meg.... cos of my 56k modem! :-(
Feel
free to email
me to ask about any mods you want me to try and make a bot
for!
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| Friday
August 24 2001 |
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Finally
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I
got the FTP Space so I can put the bot in 3ddownloads. I've
also got a mirror to my ntl site (UK) If the 3ddownloads link
doesn't work. I've compiled a new version of the bot for ya.
version
0.42b
-
new: Bots will goto "Goal points" and then proceed
to "2nd Goal Points"
- new: Bots will choose a goal when they spawn, either they
wil lgoto a goal point, or transformation or none.
- new: Bots stay a good distance away from enemies, especially
monsters (distances etc can be configured)
- new: Bots will crouch more often, especially bots with a higher
skill.
- new: Bots will attempt to avoid more incoming missiles etc.
- fixed: Changed the bot combat fires delay significantly, the
bots now shoot more often.
- fixed: Some possible crashes fixed
- fixed: bots looked for the wrong waypoints when searching
for health if they were low on energy
- Tweaked the gauss teleport code for the bots, I dunno if it
is better or worse but they shouldn't keep trying to use primary
fire if they haven't deployed a teleport position!
- Some more weapons tweaked, bots shpould use hornet gun from
longer distances and MP5 from a smaller distance.
I've added much more waypoints and LEC files to go with em!!!
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| Tuesday
July 17 2001 |
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Moved
to botepidemic.com!
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From
now on the site will be hosted at botepidemic.com thanks to Ze0
!!! I've created a new title logo too :) Hope y'all like it! I#m
hoping for a new version of the bot soon but there won't be muche
changed to do with the transformations yet :( !!!
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| Tuesday
July 10 2001 |
| Version
0.4 BETA |
|
Okay
since this transformation stuff will take a while to do and sort
the bugs out, I've compiled which would probably be the version
before I get the bots to use transformations properly. Here is
a list of changes.
version
0.4 BETA
------------------
Weapon priorities tweaked to the poll rankings.
Bots shoot barneymines and scientist mines within a range.
Bots shoot Monsters and transfromations better again, they actually
didn't shoot them better in last relase, fixed it now!
Bots know if they can use shotgun secondary fire or egon secondary
fire.
when it saw the enemy and will go there hopefully. So This will
only work if there are waypoints in the map!
Bots know if they cant use teleport or egon tractor beam on certain
entities.
Bots dont shoot their own suck_mines or barney or scientist bombs.
Bots know how to use telporter better.
Bots should reload if out of ammo.
Bots will walk closer to enemies.
Bots should search for health when low.
Bots will not have good accuracy if its enemy is moving fast!
Bots will attempt to avoid rockets, falling apaches, crowbar rockets,
scientist and barney mines, grenades, flying deathballs etc!!!
*Subject
to Beta Version - Bots will use transformations and stand STILL
and continously SHOOT, this is a bug.
If you dont want bots to use transformations then dont put any
transformation waypoints in!
Read the FAQ within the readme file for more info!
Goto
Download Page
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| Friday
July 06 2001 |
| Some
more goodies... |
|
Here
are some more things that are ready to be added...
- Bots
dont shoot their own suck_mines or barney or scientist bombs.
- Bots
know how to use telporter better.
- Bots
should reload if out of ammo.
- Bots
will walk closer to enemies.
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| Latest
Update |
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Today
quite a lot of work has been done, no release yet though :-( Heres
a list of some things I've added or hoping to do for the next
release.
- Bots
shoot barneymines and scientist mines within a range.
- Bots
shoot Monsters and transfromations better again, they actually
didn't shoot them better in last release, fixed it now!
- Bots
know if they can use shotgun secondary fire or egon secondary
fire.
- If
a bots enemy runs away it will remember the last WAYPOINT the
enemy was near when it saw the enemy and will go there hopefully.
- Bots
know if they can use teleport or egon tractor beam on certain
entities.
- Beta
Bots will use transformations properly I HOPE, if they don't
by next release and you dont want bots to use transformations
then dont put any transformation waypoints in!
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| Monday
July 02 2001 |
| Screenies |
|
Well
I took a few screenies with a bot inside a transformation, not
great since I was running it in D3D and a small resolution in
a window. I've shown the scoreboard too to show it was a bot that's
using it since bots have 5 ping! ;-) also shows the big bug im
working on, they always just keep shooting when they enter a transformation,
been working on that for ages, still don't know how to fix it
:-(
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| Forum... |
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Remember
there is a forum :-) Tell me about bugs or any additions you want,
so I know what to do next!
Also,
the poll about the weapons isn't useless, because once there is
enough votes, I'll sort the weapon priorities to suit the weapons
that got the most votes!!! And I'll see how that goes.
Back
to work on the transforming... (Gotta clan praccy today for like
2 hours, boo!)
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| Update... |
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Since
I don't know what kind of small things I can add to the bot at
the mo, I've decided to start work on getting the bots to use
transformations. At the moment I've coded their combat (pretty
simple, they just randomly chose the correct attack)
For
example: Apaches will shoot their rockets 20% of the time (compared
to the normal gun 80%!) and another example, Panth's will use
the jump pounce if they are far away from the enemy. A cool thing
I've got ready for any bot that uses the turret transformation,
It will stop shooting once it reaches less than a certain amount
of bullets and recharge for around ten seconds before shooting
again.
The
main thing I gotta fix is to get the bots to actually become atransformation,
I've done it but it's not great, I see them walk into transformations,
press use, and nothing happens. This is because the bots aren't
looking at the transformation properly. To make this easier I'll
add transformation waypoints to tell the bots where the transformations
are and what direction to look to use them.
I'll
work on it in the morning cos I'm tired now !!!
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| Saturday
June 30 2001 |
| Waypoint
file for snark_pit |
|
I
just created a waypoint file for snark_pit if you want to play
that map with the bots :-)
Goto
Waypoints Page
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| Friday
June 29 2001 |
| Version
0.36 |
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Well
I got some stuff ready and here's another version of the bot.
- Some
waypoints updated.
- Navigation
tweaked.
- Bug
fixed where the waypoint selected by the bot didnt exist...
- Tripmine
code implemented, havent seen a bot use one yet..!!! Will perfect
in a later release.
- Shotgun
priority is less since they still dont know if it can be used
on certain maps (secondary fire)
- Bots
shoot small monsters like headcrabs, snarks and snarkcams, tripmines
etc better.
Goto
Download Page
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Bugs...
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Noticed
a bug bug with the navigation which made the bots head to waypoints
that didn't exist and walk all over the place. Also when playing
c2a5e it crashed a few times so I had to go back to backups. I
might make another version with the navigation stuff fixed because
it works a lot better and should use less CPU too :-)
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| Wednesday
June 27 2001 |
| New
Waypoint File for c2a5e |
|
I
made a new waypoint file for c2a5e (probably the best rocket crowbar
single player map for multiplayer!) I've just added it to the
waypoint pack.
Download
it here!
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| Site
Re-designed |
| Just
re-designed the site, much better now! |
| New
Forum |
| New
Forum Added Here! |