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Count Floyd

Count Floyd
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Advanced Features of this Bot:

  • Bots know where to go (depending on maptype) and how to get there.
  • Bots try to hunt Enemy or try to flee depending on health VIP Bot has its own behaviour
  • Bots react to some radio commands
  • Counter Terrorists will guard the one, who defuses the Bomb
  • Terrorists pick up dropped C4 Bombs (in case they see it)
  • Realistic camping behaviour
  • Bots have a reaction time based on skills
  • Simple Combat AI (meaning Bots move forward/backward depending on health and higher skilled Bots will do strafe/jump
  • Pathfinding uses "wayzones". Bots don't do the goosewalk (not much)
  • Bots are blinded by Flashbangs (higher skilled Bots will go mad then!)
  • Bots shoot their way through Windows and Vents
  • Counter Terrorists don't use Paths where hostages can't follow (in case they have one)
  • Terrorists and Counters know the goals of the map depending on maptype. For example on a DE Map Counters will most likely stay around the Bomb Points and Terrorists rush for it
  • Bots do chat if they killed someone, the bomb was planted or they are dead and bored. The whole Text for this can be modified and of course turned off, if you think it sucks
  • Use secondary Weapon Modes (Random for now)
  • Bots will hear/react on footsteps if they are loud enough to be noticed
  • Bots hear Shots/Button usage
  • Higher skilled Bots sneak if they suspect a near enemy
  • Bots sometimes try to hide away from the enemy

Basic Features:

  • Buys and uses all Weapons (based on Money)
  • Buys and uses Grenades (Only Flashbangs and HE Grenades are supported now)
  • Buys Armor (only if he hasn't got enough Armor)
  • Bots plant and defuse the Bomb (if they can see it!)
  • Bots rescue Hostages
  • Bots have a shooting ability based on skills
  • Shooting Rate depending on skill
  • Bots use duck and duck jumping to reach difficult places
  • Bots use ladders
  • Bots can swim
  • Bots accept Freezetime
  • Bots have a paranoid pause every now and then. Based on skill a worse Bot will pause more often and longer than a better one
  • Bots camp behaviour is skill based. Bad bots will camp longer and more often
  • Mapcycle works
  • Manually changing maps works
  • Correct Weapon dependent Speeds and VIP Speed
  • Weapon kickback is taken care off
  • Support for Menu
  • Driven Waypoint making
  • New "Halloween" Mode where Bots are only allowed to use Knifes !
  • Bots use Burst Fire (Skill above 60!)

Known Limitations/Bugs/Problems:

  • Bots sometimes fall from high places
  • Sometimes stuck in other Bots (but should unstuck after less than 5 secs)
  • Sometimes stuck in corners (see above)
  • Counter Bots sometimes fail to detect the bomb (but happens to humans also, so what?)
  • "map" command causes crashes sometimes (use "newmap" instead)
  • Due to missing waypoint files only some maps (but all official ones for CS 1.1!)
    supported. You can add your own by making waypoint files yourself!
  • Bots don't know how to reason about Buttons/Lifts (but they use them randomly)
  • Bots lack advanced teamplay (very basic team-play and affection is present)
  • Bad covering of Bots sometimes because of no real visibility information yet
  • Bots are too easy to snipe, see above
  • No tactical/terrain based pathfinding yet
  • Bots can't hear all of the things humans hear (e.g. doors,ladders)
  • Bots aren't affected by darkness
  • Bots don't drive Vehicles
  • Due to HL Engine Limitations Bots can see through func_illusionaries (e.g. curtains in cs_747, doors in cs_backalley)
  • Bots don't cheat :)

Planned for future Releases:

  • Pathfinding which reasons about teams, tactical positions and terrain
  • Refining Combat Behaviours and Weapon Choices
  • Customisation of Personalities incorporated into a Clan-System
  • Advanced Team Behaviour
  • Reasoning about Triggered Targets like Doors & Lifts
  • Automating the waypointing process
  • Vehicle support (hmm, not really!)
  • Elimination of most remaining Bugs & Limitations of the above list


© 2001 POD-Bot by Count Floyd
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