Overview

The Parabot is an artificial player for Half-Life Deathmatch, Teamplay, Holy Wars and Deathmatch Classic (DMC). It uses goal-based AI, i.e. after analyzing its current situation it choses appropriate goals that it tries to achive, resulting in a more convincing behaviour than rule-based "if...then"-systems. The situational awareness is created by reactions to different perceptions, be they visual, acoustic or tactile.

For getting from one place to another, the Parabot uses a dynamical navigation system that lets it chose its paths according to the current needs, e.g. reach its target as fast as possible, avoiding enemy contact or just take the most reliable route. The information used for the complete navigation is collected at real-time ingame, i.e. the Parabot does not need any kind of pre-edited waypoint-files.
It learns new maps just by playing them against human opponents, enabling you to play any map that you want to without having to care if the corresponding route-files are available or not. The ability to intentionally use moving platforms and complicated button-door-combinations is unique amongst Half-Life bots and enables the bot to reach every location it wants to.

There are a number of parameters that you can configure to customize the bots, including aiming-capabilities, perception and fighting-style. Alltogether, these features should make the Parabot a challenging opponent for all kinds of players.


New in version 0.7

New version and again a new Mod to support: This time it is DMC, a Quake conversion for Half-Life. Of course the bots know what to do with a quad-damage and they won't see you that easily if you are wearing the invisibility ring of shadows...
In order to play all DMC maps convincingly, the navigation system has been improved to enable the bots to use even more platforms, hidden doors with buttons that you have to shoot at and the all-present teleporters. The roaming mode has been improved as well, bots will be collecting items even in the first minutes of a new map where no waypoints have been learned yet and they shouldn't get stuck anymore now.
A novel feature for Half-Life bots is the chat-and-response system in the new version: Not only that bots send messages in certain situations, they will also reply to things you say and start conversations amongst each other. You are able to customize that system if you wish, adding as many new topics and replies as you like.
Apart from adding new features I spent a lot of time on debugging and noticed that many things didn't work as I originally planned them. These issues have now been resolved and you should be able to enjoy the bots even more with this release...
And where's the bad news? Oh yeah, they are pressing the airstrike button in crossfire now - run for your lifes!





Kill the guy with the Halo... Easier said than done with the Parabot in Holy Wars.




Yes, this IS a bot: Charming (~A.u.s.t.i.n.'s awesome TRINITYrage model) lancing the superjump towards the RPG in Rapidcore.



To boldly go where no bot has gone before: Using moveable platforms and taking shortcuts through the ventilation system in Snark_pit.



Parabot coded by Killaruna | Webdesign by Calvin
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