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Interview with John Crickett

John Crickett, AKA Spartan, is the author of the Oak II bot, he is also head coder at Team BDP.   You can reach him at johnc@krunch-x.co.uk

Cube: Who are u what do you do?

JC: I`m John, 21 years old. Compsci (computer science) student at Swansea Uni. About to sit my finals.

Cube: How much of your time are currently devoting to Oak?

JC: Very very little until I pass my degree :)

Cube: Early in Oak's development you decided not to make it a client. Why did you make this decision?

JC: Originally because I didnt know it was possible and didnt think it mattered. I decided to stay none client afterwards so I didnt have to rewrite large sections.

Cube: Do you standby this decision?

JC:Well I havent made it a client yet...

Cube: Oak has a special aiming system. How does this system differ from other bots?

JC: Oak cannot shoot off a weird angles or behind it or any such nonsense. It has to look at what its shooting.

Cube:Have you any plans to intergrate Oak II into another mod?

JC: No.

Cube: In your view, how close is Oak to completion?

JC: about 5% complete... I`m still going to work on it until quake3, then I`ll start Oak III (or maybe get a new name).

Cube: Do you have plans for another bot after Oak II?

JC: Apart from Oak III I`m also looking forward to seeing how good Duke Nukem Forever is. As its using the Quake2 engine it will hopefully be easy to port the bot over.

Cube: What's are you working on for Team BDP's Ebb of Life TC?

JC: I`m their head coder. I`m spending most of my time helping other coders in the group, or adding their code to the central repository. When I do write some code myself its adding helper bots to the TC. I`ve also done a few level effects too, though BDP has possibly the best team of quake2 coders there is, unfortunately noone has seen their work yet.

Cube: What have you contributed to the SABIN project?

JC: I`ve exchange a few emails with William a long time ago, but I dont feel I have much to offer SABIN at the moment. I feel the SABIN idea is too complex.

Cube: Do you prefer coding as part of a team or on your own?

JC: Depends who is in the team. If the team is BDP then most definately in a team, the other coders are so awesome.

Cube:What are you favorite and least favorite parts of writing mods? JC:Releasing them. I`ve had so much abuse about it. Though stupidly its all about not updating the web site. Who cares the web site is only somewhre for ou to download it.

I`m am also REALLY annoyed about this code theift incident. I have no quarrel with either DarkSkye or Ridah but I am really dissapointed with the way the community has flocked to support Ridah. Now if you step back and look at it without names, X stole Y from Z. X made it better. Now according to popular opinion theft is ok if you improve it. and Z is a bastard for shouting that he had Y stolen...? Its absolutely stupid.

DS and Ridah have BOTH given a LOT to the quake community, neither of them should be insulted as they have been. I can only see things like this resulting in either or both of them finding something else to do with their bot coding time.

Cube: Do you plan on doing mod's on the new first person shooter's coming out, if their source becomes available?

JC: Oops yeah duke. I`m very doubtful about unreal though. Its too late, I doubt it will live up to expectations.

Cube: John Crickett, thankyou.

JC:No probs.


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