latest waypoint file:
Zed2 - by Quest
FrikBot v0.09b
- Download
- Readme
Waypoint Files
- Id Original
- Custom DeathMatch
- Modifications
- Quake Mission Packs
Waypoint Editors
- FrikBot Waypoint Editor
- FrikBot Waypoint Studio



Waypoint Files
These are the focus of the site. Using these in conjuction with FrikBot v0.09+ (which includes modes incorporating the FrikBot) should add to more fluid movement and navigation.

ID Original - [Single Player and Deathmatch]
Not all of Quake's original maps have been waypointed at this time, but those that have been are available here.

Custom DeathMatch - [#-B] [C-E] [F-H] [I-K] [L-N] [O-Q] [R-T] [U-W] [X-Z]
Hundreds of people have made and are still making their own Deathmatch maps. Because of the large number of these maps, they have been categorised alphabetically by file name.

Modifications - [Team Fortress] [PainKeep]
Many Quake modifications (Mods) need the use of special maps. Such maps that have been waypointed have been categorised accordingly to the modification for which they are for.

Quake Mission Packs - [Scourge Of Armagon]
You'll find the waypoints to the offical Quake Mission Packs above. Right now theres only a few, which are for Scourge Of Armagon.


Waypoint Editors
Both editors are easy to get to grips with, and have excellent instructions in the readme. Use FrikBot Waypoint Editor if you want to waypoint Team Fortress maps, as FrikBot Waypoint Studio does not support them outright. Also, FrikBot Waypoint Editor allows saving and loading of waypoint sets within the editor.

FrikBot Waypoint Editor 1.1
by Raymond Martineau
Download
Readme

This was the first waypoint editor made available, and features all you need to get going and whip up some .way files.
From the readme:

"With the FrikBot Wayoint Editor, it is now possible to modify waypoints in a map. You may add, remove, re-link, move waypoints, as well as setting flags specific to the waypoint. In addition, you have the option to automatically add waypoints as you walk through the map."

"This version of the waypoint editor fixes some bugs and stability issues. It will also happily process the maps from the Quake Mission packs, and most TeamFortress maps. (I'm sure there are still TF flags that haven't been handled yet.)

"It also allows the quick-loading and quick-saving of waypoints. This is quite useful when you want to save your work for later, or if you forgot to type "-condebug 1". :-)"


FrikBot Waypoint Studio 1.2
by Ryan "FrikaC" Smith
Download
Readme

The second editor. Currently at version 1.2.
From the readme:

"This is slightly a more robust version of Raymond Martineau's FrikBot waypoint editor. It is a bit more awkward (in my opinion) than Raymond's, for you must move back and forth between menus to get at features that were available right on the keyboard, but it's easier to get started with, and contains a few additional advanced features."

"When I finally got to use my own editor in actually attempting to create good waypoint maps for the FrikBot, I found it even more cumbersome than I had anticipated. This update to Way Studio is an attempt at improving usability and efficiency."


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