|
| What's
the use of map_*.qc files? These files are the waypoints of some maps for Frogbot. You can find these in 'Maps' page. When you've downloaded these (I expect you to have the Frogbot source and compilers too), follow these steps to support the new map: Note: If you want to only add waypoints to Frogbot, it is better and more efficient to use ZeCyber's CompileUtil program. But if you plan to add something more to Frogbot + map waypoins, go on and read this tutorial. 1) Now put your map_levelname.qc in the
source directory. The directory structure has to look like this e.g. :
c:\quake\frogbot\src. void() map_dm6; after these lines add: void() map_levelname; Scroll up to the section that looks like this : sprint(" is not a supported
map.\n"); You should include the map name after the 'ztndm3'. Although it is not necesarry, it might be useful. Scroll down to the section that looks like this: if (mapname == "dm6")
map_dm6(); after these lines add: else if (mapname
== "levelname") map_levelname();Save and close the file. |
The author of this page is Andrius 'Wrecker' Jovaisa. Page is made using Frontpage Express by Microsoft, and some .html code added with Notepad. Best viewed in 800x600 resolution with small fonts or 1024x768 with small fonts. Site was created in 26th of October, 1998. Page is hosted by Botepidemic, which is hosted by Telefragged - the best Quake/II/IIIarena news site on the net!