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You'll find only files and short
descriptions of these files here, for more info about
specific mod or bot refer to reviews. All of the mods
described below are made using Robert 'Frog' Field's
Frogbot source files (exept MaNiAcbot). Another notice: The layout of
FMODS has no pattern. reading release dates might help to
determine which FMOD is new. And searching for the title
might help, as this page grows bigger and bigger. :)
Title: Frogbot BotMatch Arena
Made by:
DmSouL
E-mail: dmsoul@mailru.com
Release Date:
December 26, 2001
Frogbot Source version:
0.13 test
Comments: This mod uses a modified executable comes with mod.
Feature list:
---------------
-Full water support (bots will swim almost like real players).
-Advanced match features : overtime support,accuracy stats support (available at any part of the game),quadstats - quad weapon efficiency,high score table(available at the end of matches).Overtime toggles ONLY if 2 players or bots or 2 teams with teamnames.
-QW KT-style comments during game(like team[xxx] leads by xx frags),etc..
-Auto-loading bots. Bots will try to connect and then disconnect after user-definable time-limit.
-Cool logging support.When timelimit or fraglimit is reached,if 'autostats' cvar enabled - engine logging advanced players and bots statistics.Logging format you may see in 'newcmds.cfg'.Log example you may found at ./stats/(hostport)/. This feature is very useful for stats lovers - like me :)
-Bots teamnames now shows on scoreboard (including their teamfrags and etc..).
-Markers improvements:DM3 - water way and ring-quad jumping;DM6: RJ from GA to cells;other listed maps - rocketjump (see maplist).
-Advanced evasive strategies. Toggle is 'botevade'. Enabled by default.
-Good CAMPING AI. (dm6 and dm3 so far..). Toggle is 'botcamp'. Enabled by default.
-Bots will automatically try to help any teammate in their team if he close enough and really needs help. Toggle is 'bothelp'.
-Improved think function (water code related).
-Identify teammate function.Idea taken from Q2 OSP-Tourney Mod.If 'ident' is enabled,there's a short sentence appears at the bottom on status-bar ,looks like "teammate [9]Xenon".
-Bots will report their status and locations if 'botreport'is enabled and loc-file loaded. Available in teamplay only. Location names called from loc-files in moddir/locs
-Talk abilities.Including RUSSIAN TALKS :)) and English talks..
-Gibfilter (low and high)- 'highgibs' and 'lowgibs' cvars.
-New GIBS models.
-32-bit dat-file (65536 pr_globals..)
-Extended obituaries.
-Lavajumping feature (rocketjump from lava).
-'Shot for luck' feature (sometimes bots trying to make shots from RL for luck, even if enemy is invisible).
-Shotable buttons and doors support.
-Better plats support.
Title: Asdf's FMOD
Made
by: Asdf
E-mail: mtm07@hotmail.com
Release
Date: February 12,
1999
Frogbot
Source version: 0.12c
Comments: Supports more maps than its
previous version. Bots can talk (bottalk) and report
stuff in teamplay (teamtalk). Rl_pref command is changed
into more customisable one.
Title: MaNiAcbot v1.2
Made
by: MaNiAc
E-mail: stevet@thevision.net
Release
Date: October 23,
1998
Frogbot
Source version: -
Comments: Separate bot, not a modified
Frogbot. Has some cool features, but REALLY lacks good
walking in maps.
Title: Combination of all previous Khol's
FMODS
Made
by: Khol
E-mail: khol@home.se
Release
Date: November 9,
1998
Frogbot
Source version: 0.12c
Comments: All of his previous FMODS
combined into one. What are previos mods? StaticQuad,
MiscBan.
Title: Motd FMOD
Made
by: ZeCyber
E-mail: cyber@vil.ktu.lt
Release
Date: December 12,
1998
Frogbot
Source version: 0.12c
Comments: You can toglle 'MOTD' with the
command in console. There is also Motd done by Erazor.
Title: Mod Pak 1 version 12
Made
by: Neophyte
E-mail: Neophyte@munich.netsurf.de
Release
Date: January 6,
1999
Frogbot
Source version: 0.12c
Comments: Compiled by Neophyte, this FMOD
includes works from other authors. Read the included txt
for more information. A support of 38(!) maps (including
original three from frogbot). Erazor's Drop Quad/Ring
FMOD latest (probably last) version included, also custom
CTF sounds and grapple model from CTF is included, so now
you don't need to download whole CTF just to use grapple
hook and runes in Frogbot.
Title: Holo soldier
Made
by: ZeCyber
E-mail: cyber@vil.ktu.lt
Release
Date: November 20,
1998
Frogbot
Source version: 0.12c
Comments: It is still a beta version, so
bot can't be fooled with hologram yet. Although it can
fool you! :) To spawn a holo type holo in the console.
Anyway, it seems that ZeCyber won't update this FMOD
anymore. :/
Title: Lag simulation
Made
by: MaNiAc
E-mail: stevet@thevision.net
Release
Date: November 21,
1998
Frogbot
Source version: 0.12c
Comments: The best FMOD so far. Also
contains practice mode. Although there are some problems
with rocket jumping with QuakeWorld lag on.
Title: Accuracy FMOD
Made
by: ZeCyber
E-mail: cyber@vil.ktu.lt
Release
Date: January 24,
1999
Frogbot
Source version: 0.12c
Comments: This is a nice one for stats
lovers. I would really like to see it in official Frogbot.
This new viersion 1.3 has some bugfixes.
Title: Drop Ring/Quad FMOD
Made
by: Erazor
E-mail: erazor@get2net.dk
Release
Date: December 9,
1998
Frogbot
Source version: 0.12c
Comments: The title says everything.
Detailed installation instructions are included in text
file.
Title: TeamTalk+ FMOD
Made
by: ZeCyber
E-mail: cyber@vil.ktu.lt
Release
Date: December 20,
1998
Frogbot
Source version: 0.12c
Comments: Bots wish you good luck before
the game, and will report their locations and picked up
items in teamplay matches. Toggled with 'stats' command
in the console.
Title: Holy Wars + Frogbot v0.13 - final version 1.4h
Made
by: Numb
E-mail: numb@numb.quakeintosh.com
Release Date:
January 04, 2001
Frogbot Source version:
0.13
Comments: The whole idea of this mod: 'A Holy Wars
level contains a luminous, blue entity called the Halo.
If a player gets the Halo, he'll become a Saint and
receive some armour, health and weapons. The Halo will
follow the Saint around. Normally, players can frag each
other happily, but won't score frags for doing so. The
Saint is the only player in the game who scores frags by
killing other "normal" players. Sinners may
also score frags, if they fraga Heretic. If normal
teamplay mode is enabled, players defend they're team's
Saint. Ifthe game rules are Sinners VS Saint, the players
should avoid killing each other and concentrate on the
Saint, their common enemy. If a player kills the Saint,
the Halo will fall on the ground for everybody to take.
After 30 seconds, an abandoned Halo will teleport to its
starting position. The idea is that everybody must try to
kill the Saint and steal the Halo.If a fallen Halo is
unreachable because it fell into lava or in some other
unhealthy place, you'd better hurry to the base to be
there when it reappears. That's all. The result will
hopefully be total carnage. ' Sounds like fun :)
In this version Bot AI is now improved, they now are
going to get halo, and you can setup qw server running
this mod.
Title: Holy Wars FMOD v.11
Made
by: Numb and some
stuff added by Neophyte
E-mail: numb@numb.quakeintosh.com and Neophyte@munich.netsurf.de
Release
Date: March 30, 1999
Frogbot
Source version: 0.12c
Comments: Contains 60 map support, but the
file is quite big. Not to mention that I have played it
longer than I usually do online :P This FMOD is a must-have.
Title: Team FMOD
Made
by: Shelob
E-mail: jimandtom.swans@cableol.co.uk
Release
Date: April 12, 1999
Frogbot
Source version: 0.12c
Comments: With this FMOD, you can set
Frogbot's team in QuakeWorld. Teamtalk is one of the
features, and ping values are updated for bots in
QuakeWorld, too. Here's the fraction (quite large) from
the readme: ('Features: throw_gun command tosses your
weapon if its better than a shotgun, bots will go after
these weapons as long as they aren't in lava etc. Good
for helping teammates. Teamtalk and greetings : adds a
little atmosphere. Dropquad : serverinfo dq 1 in qw to
enable, in NQ command its just dropquad. team names :
localinfo team4 xxxx and localinfo team12 yyyy allow team
names for bots added with addbot4 and addbot12 this is a
qw only feature. pingtypes : in qw localinfo pingtype lan/isdn/modem,
default is isdn, this is enirely cosmetic. QW rockets are
fixed, also in NQ they are emulated in qwphysics mode.
This allows some nice RJ's to be done that were
previously impossible. QWAIM in NQ is improved, a bit
closer to real qw aiming, still got some ideas left to
implement so expect more in next version. Modified
impulses : impulse 8 selects best non-explosive gun,
impulse 7 selcts RL or best weapon below, impulse 6 is GL
or best lower, impulse 12 is like impulse 8 but selects
SNG if you are underwater. In pre-match time bots only
use axes :))) Map list: Frobodm2, DM3, DM4, DM6, E1M2,
UKCLDM2, Androm9')
- Shelob
Title: Vicinity Bot (FMOD)
Made
by: Black
E-mail: black@vegovc.s-sser.lj.edus.si
Release
Date: April 1, 1999
Frogbot
Source version: 0.12c
Required
Files: You need to
download these in order to play Vicinity normally: models and sounds, fbarenax map by gibbie, and source files if you want to edit them.
Comments: 'If the bot is
playing in teamplay higher than 0, then a message will be
given to everyone that xx is hugging a (red,yellow,green)
armor. An option of using the shell cases has been added,
so with that option on you increase the lag by adding an
entity or two and make shell cases come out of any weapon
that fires shells :>.Added a proximity mine weapon (will
probably removed sometime..) under impulse 62 now.. i
think.. I added fluctuating pings ... will have to code
real lag simulation. Killing a bot with a powerup (quad/ring)
means you can pick the powerup up with the remaining time
left on it. If you dont, the bot will tend to pick it up
and continue its ludicrious massacre. ' - Black. And Rocket Arena support
added in this, latest version.
Title: Frogbot Clan Arena (You also need this file to hear match sounds)
Made
by: Asdf
E-mail: mtm07@hotmail.com
Release
Date: October, 1999
Frogbot
Source version: 0.12c
Comments: Clan Arena with Frogbots! No
further comments... :) damn how could I forget - better
water movement and ... umm... rocketjumping bots!
Title: Dark Frog Bot FMOD
Made
by: Pinsolle
E-mail: pinsolle@usa.net
Release
Date: April 25, 1999
Frogbot
Source version: 0.12c
Comments: 'The target of the Dark FrogBots
FMOD is to emulate a DarkMatch play (like in Unreal). You'll
play on a completely dark level, while the only light
source is your (and bot's) lantern. You can switch the
lantern on and off. The bot also emits light. The
darkmatch-alike play adds some fear and atmosphere to the
game.' - Pinsolle
Title: FrogBot Rocket Arena version 0.11
Made
by: Erazor
E-mail: erazor@get2net.dk
Release
Date: June 19, 1999
Frogbot
Source version: 0.13
test
Comments: Rocket Arena with Frogbots, 13
RA maps supported.
Title: FrogBot CTF version 0.532
Made by:
Numb
E-mail: numb@numb.quakeintosh.com
Release Date:
May 25, 2001
Frogbot Source version:
0.13 test
Comments: CTF with frogbots. Well of course this should
be better than CTFBOT+ ;)
Title: FrogBot 0.13 test version special
edition
Made
by: Erazor
E-mail: erazor@get2net.dk
Release Date:
November 8, 1999
Frogbot
Source version: 0.13
test
Comments: Some enhancements made to
Frogbot test 0.13
Title: Frogbot 2000
Made by:
Justice
E-mail: datdeboer@gmx.net
Release Date:
December 10, 1999
Frogbot Source version:
0.13 test
Comments: 'The goal of this modification is to improve
the bot's AI and capabilities. Stuff like Button support never made it
in the original Frogbot and so I try to make it possible in my modification.
You can find more information about it in the readme file included in
the archive. Latest
source of the mod.
Title: Frogbot Clan Arena 0.88, Frogbot Clan Arena 0.88SE3
Made by:
ParboiL
E-mail: parboil@mailru.com
Release Date:
April 26, 2001
Frogbot Source version:
0.13 test
Comments: A modification of Frogbot Clan Arena by Matt
'Asdf' McChesney.
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