HOW-TO:

Covering Plug-ins for both Bots & Maps

Creating a CB plug-in is quite easy once you get the hang of it .. putting a plug-in together is similar to creating a standard pk3 file, with just a few simple additions to your current bot files you can have your bot working in the CHAOS ENGINE in no time ..
remember anybody can create a CB Plug-in ..

=[ Tools for the Job ]=

Pakscape (recommended) OR Winzip (to edit the pak file)
a text editor (notepad will do)
Your imagination .. (we all got one, is your's switched on ? :)
Base Plug-in.pk3 (for your new bot / model / sounds / maps etc)

You might also like to check out one of the following bot file editors that you could find handy to help you create a new bot with ..

Q3BD
http://www.q3seek.com/cricel/q3bd/
(Q3BD is a Q3 utility designed to assist modelers or anyone to add bot support to their models. When you make a model for Q3 it is not immediately supported as a bot by Q3)

Or

BOT STUDIO
http://www.planetquake.com/botstudio/
(Botstudio is a Windows based Quake III Arena tool for making new bots easily)

Ok now that you have the gear to start making some new bots lets move on to the next step ..

=[ Step 1 - Adding Your Bot Or Map ]=

Ok Creating a CB BOT Plug-in is real simple, its kind of like making a normal .pk3 file for your bot as you normally would although with the CB Plug-ins its a case of adding your files to a pre made .pk3 file and saving it .. simple as that .. lets look at it in more detail ..

First of all download the 'Base Plug-in.pk3' this will be used as a basic work pk3 file that you will add your bot content to ..

Open the Pak file, you will noticed some file & folders inside, whatever you do, do NOT delete any of them .. they will not interfere at all with your new plug-in and they are required if you want your new bot to use the CHAOS ENGINE .. else you will receive error messages by the truck load .. :) so leave them there .. apart from that add whatever you need to the pak file, save it up rename it and drop it into your C:\Quake3\ClockBot DIR simple aye :) start Quake3 with the ClockBot mod enabled and you should see your new bot within the Add bot list..

If you find you can not see your bot you will probably need to re edit your pak file and make sure you have added or edited your bot ".bot" file within the pk3 file under the "\scripts" dir .. I have added the clockbot.bot file as an example..

The rest is a piece of cake .. I'll leave it up to you to work out .. :)

SAME APPLIES WITH ADDING NEW MAPS ..

If your still having problems e-mail me and I'll try and help you out as best can Or you could join our dev mailing list :)



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Email:

- Clockwork -

ClockBot Creator / Developer / =[ CWP ]= Lead
Clockwork@botepidemic.com

 



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last updated:
Thursday, June 15, 2000 10:50 PM
- Australian Time -