Here
you will find the ClockBot for Quake3 Arena, an Artificial bot complete
with a new user interface, Bot AI, and a multitude of extra CB 'Bot
Plug-in's' that you can choose from to add to the advanced CHAOS
ENGINE BOT AI (c)
Bring your bot's to life and increase your Quake 3 Arena gaming
skills while off-line plus have a ton of fun in the process. :)
What is ClockBot
?
ClockBot is a custom Quake III Arena Bot, Complete with a new Bot
AI & User Interface, CBv03 has been compiled with Duel, Tourney
mode, and now with FFA (free for all) enabled, plus a handful of other
changes that make the ClockBot mod something more than just a standard
bot for Quake3 ..
NEWS
UPDATED: Friday, January 19, 2001 2:44 AM
LATEST
RELEASE:
CBv0.3a (release date: 15th June 2000)
**NOTE DONT FORGET TO UNINSTALL OR REMOVE ANY
OLD VERSIONS FIRST**
Chaos
Engine AI DEMO: Chaos
Engine AI Demo (700k of Chaos Engine AI demo for Q3a,
something you might like to watch before you download ?).
Here
you will find a list of known issue's that are being addressed as time
goes on if you notice any unusual things that aren't supposed to be
within the CB mod please feel free to e-mail me with a Clear English
bug report about the item you believe to to be a problem..
a patch will be released soon after to deal with such features..
1> Download it,
2> Unzip content into current Clockbot
dir (eg:) C:\Quake3\clockbot\CBv03a.pk3
3> Run it,
You should see a new ui picture if its working correctly ..
For more detailed info read the CB_readme.html contained within the
zip file ..
What
Are CB Plug-ins ?
A CB plug-in is a simple way to add your new bot or map to use the CHAOS
ENGINE that Clockbot utilizes, taking advantage of the already advanced
AI thats on offer .. Anyone from complete newbie to advanced mapper's,
modellers & coders can create new bots & maps to add and showcase
there work using the CB CHAOS ENGINE .. Below you will find some examples
of CB plug-ins that you can download and place within your current "clockbot"
DIR from there all you have to do is use the clockbot mod when you next
start Quake3 and you should see your new map or bot take full advantage
of the new AI making your new addition come alive ..
You can either submit a LINK to
your plug-in/s HERE
or you can submit from within the CB Dev Mailing list..
I will add the best plug-ins to the list as time goes on ..
* Fixed out of ammo bug
* Fixed T4 red armour issue.
* Moved XtraFX to console variable to allow easy enable - disable.
* Added new ZTNQ3DM1 & Q3DM6,13 TMP map support (rebuilt AAS support)
* Added ground work for future sound detection system.
* Added new server browser
* Tuned start server menu
=[ 0.3
]=
* Merged with Q3 1.17 game source
* Merged in (dbk242) XtraFX code
* Improved camping AI
* bots will now wander a bit while camping
* Improved item/goal selection (tuned)
* bots will not go for unavailable items
* Improved ability to jump on to ledges/over gaps to get items
* Improved weapon handling
* Improved retreating AI
* bots will run away if health/armor too low
* Can change bots effect (rail) color
* Tweaked vision model in the enemy location function, again
* Tweaked aggression calculation to account for enemies current weapon
* Added / Changed, main UI and ingame UI
* Added ability to create new 'plug-in' external .pk3 bots and maps
* Added FFA Mode
* Fixed Logging Feature (bug)
* Fixed Q3tourney4 feature (red armour)
* Added fixed match timer
* Added Item Banning (eg: remove Quad etc, similar to the way Q2 worked)
* Re-enabled LOAD & SAVE Config menu
* The botfiles have been further enhanced to allow more flexibility
when designing a bot.
=[
0.2 ]=
* Created first solid CB with coded & compiled qvm's
* Merged with Q3 1.16n game source
* Added new UI & Graphics
=[ 0.1a
]=
* Initial release
* Created first version of CB 'shell-bot' (based on standard edited
bot files)